Gaming And Bs Rpg Podcast | Tabletop Roleplaying Game Tips And Advice For Game Masters And Players
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 485:27:24
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Sinopse
Brett & Sean Talk Roleplaying Games
Episódios
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080 Savage Worlds RPG
22/03/2016 Duração: 01h48minWe talk Savage Worlds RPG, and solicit some help from Kristian Serrano and Ron Blessing from the Savage Bloggers Network. Published by Pinnacle Entertainment Group, Savage Worlds’ motto is ‘Fast, Furious, and Fun’. We talk about what makes it fast, furious, and fun. Target number four, raises, wild die, bennies, wild cards and extras, and playing cards for initiatives are just some...
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079 Latency in RPG Combat
15/03/2016 Duração: 01h09sLatency in rpg combat occurs from time to time. Sure there are roleplaying games that have higher rates, or delays, in how combat is resolved. What causes this ‘latency’ we speak of? It could be that many players simply don’t know all the rules. Maybe there are too many rules to remember. How does a...
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078 Starting the RPG Campaign
08/03/2016 Duração: 01h11minStarting the rpg campaign takes some previous thought. How much depends on a few things, what you’re going to play and how you’ll approach your players are just two thing to consider. There is quite a bit of social contract, knowledge gathering and dissemination of information. Players are going to want to know the type...
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077 Opposed Die Rolls in RPGs
01/03/2016 Duração: 01h04minWe typically use opposed die rolls in rpgs to resolve a contest between player characters or between player character and nonplayer characters. We may use skills – my push to your pull, or more like sense motive to the other’s deception. Some systems could have a different approach, re: Star Wars Edge of the Empire by Fantasy Flight...
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076 Monsters and Non Monsters
23/02/2016 Duração: 01h05minMonsters and non monsters in roleplaying games. As Game Masters we throw them at the players, but the big bad is typically a humanoid or human. That is not necessary true. Is it? By saying this we are considering monsters as just fillers. They may be the creatures that do the bidding of some more...
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075 Gumshoe RPG System
16/02/2016 Duração: 01h07minWe talk about the Gumshoe RPG system developed by Robin D. Laws and published by Pelgrane Press. Ken Hite, author of Trail of Cthulhu, wrote the game using Gumshoe system because a Call of Cthuhlu game could come to a screeching halt if a player character does not find the clue, or the gamemaster would have to scramble to...
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074 Investigative RPG
09/02/2016 Duração: 01h20minRoleplaying games are about discovery and some of that includes some type of investigation. Sure, there are games that have mechanics that help facilitate an investigative game, Gumshoe by Pelgrane Press is just one, but what about the games that don’t have investigation at its core? There is the ‘investigation’ skill in D&D 5e, but...
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073 Roleplaying Game Classes or No Classes
02/02/2016 Duração: 01h07minRoleplaying game classes, there are rpg systems that involve classes for their player characters. Examples include fighter, magic-user, thief, etc. Dungeons and Dragons and respective derivatives are ones that lead the way with player character classes. Other systems, like Basic Roleplaying, GURPS or Savage Worlds are more generic. In those games you typically build your...
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072 Dungeon Crawl Classics RPG Part 2
26/01/2016 Duração: 01h29minPart 2 of our coverage of Dungeon Crawl Classics roleplaying game. We didn’t chase off Jen Brinkman from part 1. She joins us again to keep us on track and ensure the info we convey is accurate. In this episode we mention alignment in DCC and skill checks. We continue on with the feel that...
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071 Dungeon Crawl Classics Part 1
19/01/2016 Duração: 01h17minThis week we talk about the Dungeon Crawl Classics (DCC) role-playing game by Goodman Games. We ask Jen Brinkman, from Spellburn and Sanctum Secorum podcasts, to help us explain the rules and mechanics of this cool fantasy-based rpg. Inspired by the original Appendix N, DCC is a game that makes it clear that adventuring is dangerous,...
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070 Star Wars Edge of the Empire Part 2
12/01/2016 Duração: 01h25minWe pick up where we left off in episode 69 as we continue to talk about Star Wars Edge of the Empire roleplaying game by Fantasy Flight Games. Obligation, careers and specializations are just a couple more elements of EotE that we discuss. Of course there is listener feedback via Random Encounter as well as...
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069 Star Wars Edge of the Empire Part 1
05/01/2016 Duração: 01h22minPart one of two where we discuss Star Wars Edge of the Empire roleplaying game published by Fantasy Flight Games. We talk about the dice, dice pool and the narrative component of the rpg system. We also touch on the force die, light and dark side points and how those are used within the game....
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068 Ending the RPG Campaign
29/12/2015 Duração: 56minEnding the rpg campaign. There can be a number of situations why you would want to wrap up your roleplaying game. Whether it is GM or player burn out, the game is falling apart – players not getting along, or you’re being tempted by the new shiny, we talk about how and when to end it....
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067 Why We Like Dungeons and Dragons
22/12/2015 Duração: 01h01minWhy we like Dungeons & Dragons. We get asked “you play rpg’s, but why do you like D&D?” We think it’s a good ‘universal’ fantasy rpg system. Most people are aware of how the game works, many have played it at one time or another, and it contains a fair amount of different rpg mechanics –...
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066 Critical Hits and Fumbles in RPGs
15/12/2015 Duração: 59minCritical hits and fumbles in tabletop roleplaying games, how do they enrich your game or can they be just plain silly? Some systems have critical hits and fumbles built into it. Most of us may have taken it upon ourselves to incorporate such a system into our house rules. Dungeon Crawl Classics make critical hits...
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065 RPG Styles and Systems
08/12/2015 Duração: 01h09minRPG styles and systems, a preference on system and how it may tie into system. It’s hard to explain, but we get there…eventually. We’ve been thinking a lot recently about roleplaying game systems that are designed specifically for certain types of stories v. those systems that try and be generic enough to “do it all” Random...
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064 Holidays in Roleplaying Games
01/12/2015 Duração: 01h01minHolidays and festivals in roleplaying games, they can bring people together, start plots and story arcs and much more. They also help to enforce seasonal changes and the passage of time. There’s also the real-world holidays and how they effect your game. Tis the holiday season and we want your rpg to be festive! Consider...
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063 Treachery in Tabletop Roleplaying Games
24/11/2015 Duração: 01h04minTreachery in roleplaying games, how do you handle that and betrayal without having players get upset? After Sean and Chris from MM used each other to cheat on Phil and Me, I figured we’d talk about: Treachery in your RPGs! An early Happy Thanksgiving to all our US listeners! We want to improve our show and...
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062 Horses, Hirelings & Living Gear in RPGs
17/11/2015 Duração: 01h01minGear can play a unique role in your rpg. You’re equipped with a horse, to carry your stuff. You hire a pleeb to carry your loot, but how do you really handle these things in your rpg. Inspired by a question posed to The Dungeon Bastard at Gamehole Con 2015, we touch on the subject....
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061 Dark and Gritty in Role-playing Games
10/11/2015 Duração: 56minDark and gritty in role-playing games. A dark and gritty game is probably one you won’t GM to children due to moral quandaries, adult themes, or violence and mature situations. We wanted to compare it to heroic games, but not sure that came across. Gamehole is Over – Ideas for next year already? Need more...