The Allan Mckay Podcast

  • Autor: Vários
  • Narrador: Vários
  • Editora: Podcast
  • Duração: 470:52:37
  • Mais informações

Informações:

Sinopse

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

Episódios

  • 262 -- Chaos Group -- Chris Nichols

    01/09/2020 Duração: 01h18min

    Chris Nichols is the host of CG Garage and Martini Giant Podcasts. He is a CG veteran and Director of Chaos Group Labs.  In 2015, Chris founded the Wikihuman project, a first-of-its-kind panel of academic and industry experts to explore the combination of art and technology in creating a believable digital human. With a background in both VFX and design, Nichols has worked for Gensler, Digital Domain, Imageworks, and Method Studios. His credits include Maleficent, Oblivion, Tron: Legacy.  Chaos Group is a worldwide leader in computer graphics. They create technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group’s physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe.  In this Podcast, Chris and Allan talk about digital humans, virtual production, the effects of COVID-19 on the industry and the evolution of th

  • 261 -- How I Organize My Day

    25/08/2020 Duração: 14min

    What if you had control over your time? What if you could track it and adjust your behaviors to increase your productivity? This system, developed by Allan McKay, takes about 5 minutes a day to do. It’s something that’s been adjusted and perfected over many years.   In this Podcast, Allan McKay shares an every-day organizational system that he’s developed to increase his productivity, as well as the daily nine questions he asks to manage himself better. For more show notes, visit www.allanmckay.com/261/.

  • 260 -- Rosana Sullivan -- Pixar

    18/08/2020 Duração: 53min

    Rosana Sullivan is a Director, Storyboard Artist, Writer, and Executive Producer. Since 2011 she has worked for Pixar Animation Studios. In 2019 she wrote and directed her first animated short film, Kitbull, for which she received a nomination for the Academy Award for Best Animated Short Film at the 92nd Academy Awards. Sullivan worked as a lead character designer at Ooga Labs and a 2D artist at Kabam before joining Pixar Animation Studios in 2011. With Pixar, she has contributed to the 3D animated films Monsters University, The Good Dinosaur, Piper, and Incredibles 2. She was nominated for a 2015 Annie Award for outstanding achievement in storyboarding in an animated feature production for her work on The Good Dinosaur. In February 2019 she wrote and directed her first animated film, a nine-minute traditionally animated short called Kitbull, which is part of the SparkShorts series. In April 2019 she published an autobiographical picture book, Mommy Sayang, describing the life of a girl and her mother in a M

  • 259 -- Rise FX

    11/08/2020 Duração: 46min

    Rise FX was founded in 2007 by Sven Pannicke, Robert Pinnow, Markus Degen and Florian Gellinger in Berlin. Today, this award-winning company -- with offices in Berlin, Munich, Stuttgart, Cologne -- has roughly 100 permanent staff members in addition to 100 freelance artists, which makes it one of the biggest VFX studios in Central Europe. Rise FX acts as collaborator for episodic series, as well as television and feature film, from early concept to mastering, concept art and previs, every day on set, during effects production and animation, as an advisor for the Digital Intermediate process. Rise FX has partnered with directors like Tom Tykwer (Babylon Berlin, A Hologram for the King, Cloud Atlas), Guy Ritchie (The Man from U.N.C.L.E.), Gore Verbinski (A Cure for Wellness), studios like Marvel (Captain America 1-3, Iron Man 3, Doctor Strange, Guardians of the Galaxy), Netflix (Dark), Sony Pictures (The Dark Tower), Europacorp (Renegades). It also produces more and more animated features (Richard the Stork, Dr

  • 258 -- Emmanuel Shiu

    04/08/2020 Duração: 56min

    Emmanuel Shiu is a Concept Designer and Illustrator for film and video games. His credits include films Godzilla: King of the Monsters, Pokémon Detective Pikachu, Blade Runner 2049 , Ready Player One; The Amazing Spider-Man 2, Cloud Atlas, Star Trek: Into Darkness, Looper, Superman Returns and Hellboy; and video games including Lost Planet 3, Star Citizen and Destiny 2. Emmanuel began his career in CG as a Generalist at Lucasfilm. He then went on to work as a Matte Painter and Matte Painting Supervisor at The Orphanage, and as a Concept Artist at ImageMovers Digital. In this Podcast, Emmanuel talks about the importance of creating your personal art, as well as gives tips on how to build and maintain professional relationships and how to leverage your skills in a new career or specialty. For more show notes, visit www.allanmckay.com/258/.

  • 257 -- Work Visas in USA

    28/07/2020 Duração: 32min

    To work in another country or to get a work visa, you need to qualify for it. Before an employer can hire you, you have to fit the criteria to get the work visa in the first place. Most of us realize that when it’s too late: When you need the job, or even have the job offer -- but we don’t qualify for the visa. Then it’s back to square one. So how do you go about getting a work visa, to work and live in the U.S.? if you’re from a different country, there is a lot of complexity around it and it’s good to understand how this works. In this Podcast, Allan shares his expertise with several types of U.S. visas: how they work, the qualifications you need and what you can do right now, to be proactive with your visa application. For more show notes, visit www.allanmckay.com/257/.

  • 256 -- Rules of the Demo Reel

    21/07/2020 Duração: 34min

    Just because you send in your demo reel doesn’t mean that it’s going to be seen by anybody. Even if it does, who says it will be watched all the way through? Most reels are skipped over just because there is one wrong thing on there. We don’t realize that the people reviewing the reels at first may not know much about your industry, or discipline, or the talents you have. They just enter your reel into a database, and when it’s time to hire specific talent, they load up hundreds of reels and forward them to those people who are going to review them. This means that it’s critical to rise above the noise, make your reel stand out and be able to demonstrate that you have the talent above everyone else on that spreadsheet.  When your reel gets to the decision makers, it comes down to this: They have little information to go by and have lots of reels to review. So there are multiple reasons why your reel could be skipped over. People who are in disbelief about this have their own resistance. But for those of us wh

  • 255 -- Experimentation Equals Wins

    14/07/2020 Duração: 15min

    People are afraid of being judged but it’s little things that build up over time: For example, if you’re shy, try going out to a bar and talking to people. These are little things you could do to get out of your comfort zone and push through your pain points. It takes trial and error. If it scares you -- that’s good! That means that the more you do this, the less it will scare you. More importantly, you’ll get better at that thing because you’ll have more data to go on. You will know what worked and what didn’t. It’s the feedback that will help you grow. Part of that is not being afraid to experiment. That’s what will help you get better. The more data you have, the more you’ll be able to tweak things. It’s all about trying new things and seeing what works and what doesn’t. Look at everything as data! In this Podcast, Allan talks about experimentation, how to use it to get you out of your comfort zone and to provide data for your growth and success. For more show notes, visit www.allanmckay.com/255/.

  • 254 -- Start with Why

    07/07/2020 Duração: 20min

    This Podcast is in response to someone’s message, “How do I get things done? And how do I stay motivated?” You have to start thinking like a producer. You have to ask yourself the questions, “Where can my time go so I get more bang for my buck? Where can I make the most amount?” It’s about making decisions on where the core of your time goes and what’s your Return On Investment (ROI) is. The more you question these things, the more creative you get. There are different ways you can leverage things to your advantage. You’ll start to look at your habits and realize where you’re leaking time -- and coming up with solutions. In this Podcast, Allan answers the crucial question of, “How do I stay motivated?” by tackling the bigger question of what your bigger purpose is -- your WHY -- and also gives a few hacks to get a lot more done in your day. For more show notes, visit www.allanmckay.com/254/.

  • 253 -- Marc Rienzo

    30/06/2020 Duração: 45min

    Marc Rienzo is a Director, VFX Supervisor and Artist. He has over 20 years of experience of working in visual effects, including for studios like Marvel, Disney, ILM, Weta Digital, Digital Domain, Sony Imageworks, and PDI Dreamworks. He’s been a creative Nuke Artist for 18+ years in both film and commercials. Marc has worked on multiple projects including Spider-Man: Far from Home, Thor: Ragnarok, TRON: Legacy, Rogue One: A Star Wars Story, Mulan; I, Robot; Beasts of No Nation and many others. His work has received several nominations from the Visual Effects Society.   In this Podcast, Marc talks about his experience as a VFX Artist and Supervisor, his past and current projects, and the importance of hard and soft skills for an artist. For more show notes, visit www.allanmckay.com/253.

  • 252 -- College vs Online Courses

    23/06/2020 Duração: 21min

    There are mixed feelings around the topic of a formal college education versus online courses. Colleges are really expensive and they tend to not be pushing the envelope in terms of what you can do. When you invest in yourself, you want to have access to the best people in the world on any given subject. You want to learn the condensed version of their knowledge in a limited amount of time. Also, it could be cheaper by a thousand times than going to a college. In this Podcast, Allan addresses a very common question: the pros and cons of college versus online education -- and how to pick the best learning route for yourself. For more show notes, visit www.allanmckay.com/252.

  • 251 -- How to Get People to Help You

    16/06/2020 Duração: 18min

    Have you ever reached out to someone and asked them for help -- and never gotten a response? This Podcast is about how to get a better result: How do you get people to want to invest in you, especially when they’re busy? When you approach someone, you have to put in the effort to demonstrate that you’ve put the thought into it yourself -- and that you’re committed and that you will see it through. The more you do that, the more the other person is going to come onboard. In this Podcast, Allan talks about how to approach busy and successful people, how to establish an authentic relationship with them that makes them invest in you enough -- to help you. For more show notes, visit www.allanmckay.com/251/.

  • 250 -- How to Reach Busy People

    09/06/2020 Duração: 23min

    It is so critical to know when you are reaching out to people who are extremely busy. If you put yourself in the other person’s shoes when you communicate with them -- and understand how they’re going to react -- that’s worth its weight in gold. And it helps you communicate better with them, knowing what their needs and problems are. It’s something you have to be strategic about: - How do you get their attention? - How do you get them to read your message? - And most importantly, how do you get them to respond? In this Podcast, Allan McKay talks about the subject of how to contact hard-to-reach people -- Heads of studios, HR Managers -- and gives tips on how to get them to respond. For more show notes, visit www.allanmckay.com/250/.

  • 249 -- Louis Castle -- Amazon Games Studios

    02/06/2020 Duração: 01h31min

    Louis Castle Louis Castle is a prolific American video games designer. He is known for co-founding Westwood Studios and for his work on the Command & Conquer real-time strategy series. In 2017, he became the head Amazon Game Studios Seattle. As the co-founder of Westwood Studios, Louis was instrumental in the launch of the C&C series, one of the leaders in the 1990s RTS boom. He co-founded Westwood Studios in 1985. After its purchase by EA in 1998, he held various senior positions at that company. In 2008, he collaborated with Steven Spielberg on the Boom Blox and Boom Blox Bash Party video games for the Nintendo Wii console, based on Spielberg’s design ideas. Since 2010, Louis held a number of roles, including at GarageGames and Zynga.  Louis Castle is a BAFTA and GDC Lifetime Achievement Award winner. In this Podcast, Louis talks about founding Westwood Studios, the games he’s created throughout his impressive career, as well about the importance of passion, fearlessness and perseverance in an artis

  • Episode 248 - Maxon - Red Giant

    26/05/2020 Duração: 01h23min

    Maxon Computer is a leading developer of 3D software best known for its flagship 3D modeling, painting, rendering and animation software Cinema 4D. Red Giant is a creator of unique tools for editors, VFX artists, and motion designers. In December 2019, the two companies reached an agreement to merge under the media and entertainment division of Nemetschek Group to better serve the post production and content creation industries. Maxon and Red Giant are well known and established in the digital content creation (DCC) industries, and share synergies in philosophy and long-term goals. Both companies have earned a peerless reputation for the quality and accessibility of products, and uncompromising commitment to service and support of the artistic community.  Maxon was formed in 1986 with a passion for providing extremely powerful, though exceptionally accessible 3D software solutions. Artists across the globe rely on Maxon products to create cutting-edge visuals. In April of this year, Maxon acquired Redshift, d

  • 247 - COVID-19 and the Future of VFX - with Todd Sheridan Perry

    19/05/2020 Duração: 01h25min

    Todd Sheridan Perry works in the film industry as a freelance VFX Supervisor / CG Supervisor as well as digital artist, screenwriter, editor and director. He is a classically trained artist, as well as both a traditional and digital animator. His diverse background in video games, film and television has led him to play key roles in projects ranging from Lord of the Rings: The Two Towers to Final Destination 5, The Immortals, Men In Black 3, Total Recall, Resident Evil 5 and Avengers: Age of Ultron. Todd has also worked as a CG Supervisor on Marvel’s Doctor Strange – a project nominated for a Best Visual Effects Oscar. Todd has been animating since he was 8 years old, inspired by Star Wars, but his professional career began when he moved to Los Angeles in 1995. A couple years later, riding the wave as visual effects migrated from optical to digital, he started the visual effects house Max Ink Cafe with multi-award winning producer Jennifer Champagne. Todd has been awarded an Emmy for his work on the mini-se

  • 246 -- The Power of Empathy

    12/05/2020 Duração: 11min

    Looking back at the beginning of his own career, Allan examines what he should’ve done differently: Instead of sending out his reel over and over, he could’ve been asking for feedback: “I realize my reel sucks. Tell me what an ideal reel would be to you.” The key factor here is empathy. By putting yourself in someone else’s shoes, you’re able to get the most wins. You’re able to start thinking differently: What is it like for them? What are their needs? And what are their pain points? As soon as you put yourself in the shoes of the other person -- look at what they want, what they need and like -- it will help you get better at what you’re doing. In this Podcast, Allan McKay talks about the power of empathy: How to put yourself in someone else’s shoes and identify their needs -- and how to make empathy work for you! For more show notes, visit www.allanmckay.com/246.

  • 245 -- Overwhelm

    05/05/2020 Duração: 18min

    Looking at other people’s work can be really inspiring. If you’re looking at it from a place of “Where I want to go” -- rather than comparing yourself to everyone else -- you’re going to be fine. If, however, you’re looking at everyone else and thinking, “Why aren’t I there?”, that could be a problem. We shouldn’t compare ourselves to everyone else. You don’t know what struggles they’ve had. You only see the end result but not what it took to get there In order to not get overwhelmed, it’s important to set goals. Figure out where you want to be. Figure out what your ideal job and life would be like when you get to that point. Once you get clarity on that, you can start eliminating what you don’t want. The more you know what you want, the more you can eliminate what you don’t want and to recognize the opportunities when they line up. In this Podcast, Allan McKay talks about how to keep focused on your goals without getting overwhelmed, how to use other people’s wins as inspiration, and gives you actionable ste

  • 244 -- Jordan Mechner -- PRINCE OF PERSIA

    28/04/2020 Duração: 01h16min

    American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time. His other games include Karateka, The Last Express, Prince of Persia 2: The Shadow and the Flame, Prince of Persia: Sands of Time. Mechner began his career as a video game creator in the 1980s in high school in Chappaqua, New York, on a 16K Apple II computer bought with his earnings producing and selling Mad Magazine-inspired comics and drawing caricatures at local fairs. He developed and programmed his first game Karateka, while a student at Yale University. Inspired by his film studies and vintage Disney animation, Mechner developed a rotoscoping process to capture Super 8 film footage of his friends and family members, a first step toward the motion capture technology widely used in today's video games. Karateka was published by Broder

  • 243 -- Going Against the Grain

    21/04/2020 Duração: 11min

    How confident are you that your reel is going to stand out of thousands of reels? Where do you stand in that spectrum? This is the big problem: We just send in our reel and we feel that someone owes us a job. And then we get upset when we get rejected. We get frustrated when we don’t get a call. When everyone is applying for the same position on the website, maybe you should be going against the grain. In this Podcast, Allan McKay talks about ways to stand out when applying for a job -- how to think outside the box -- and gives you actual strategy tools to have a better change of getting hired. For more show notes, visit www.allanmckay.com/243.

página 11 de 24