The Allan Mckay Podcast

  • Autor: Vários
  • Narrador: Vários
  • Editora: Podcast
  • Duração: 471:50:57
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Sinopse

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - join Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

Episódios

  • 103 -- Forced Exile -- Burning Everything to the Ground to 10X Your Growth!

    31/10/2017 Duração: 01h02min

    Having the hunger, the passion -- the fire under your butt -- is a driving force that’s essential for success! In this Episode, Allan McKay talks about change as the catalyst for new levels of growth in your career, artistry and finances; as well as how to welcome and create change -- while making sure you have a failsafe environment for success. After listening to this Episode, you will learn to: - Identify the way you measure progress.  - Make sure you aren’t overwhelmed by grandiose goals.  - Eliminate excess. - Force yourself to have massive changes.  - Create new environments and friendships. - Grow and achieve new levels of success! For more show notes, visit www.allanmckay.com/103/

  • 102 -- Bay Raitt, Reflecting on the Genesis of Gollum

    24/10/2017 Duração: 01h55min

    Bay Raitt is a designer, sculptor, character lead, animator, animation director and graphic novel creator. He was one of the first 30 employees hired at Weta Digital. As a Creature Facial Lead, he was responsible for building the facial system for Gollum in The Lord of the Rings. In 2003, Bay received a VES Award for Best Character Animation in a Live Action Motion Picture, for his work on Gollum. Bay began his career working for Steve Oliff doing color separations for Image Comics. He has also worked for Protozoa, Nichimen Graphics, Weta Workshop and Valve Corporation. His current project is Nanite Fulcrum, a first of its kind, fully immersive Virtual Reality comic, based on the screenplay by Bay.  In this Episode, Allan McKay and Bay Raitt discuss the history of CG animation, its future platforms (including VR) -- and how to get your dream job! For more show notes, visit www.allanmckay.com/102/  

  • 101 -- Ben Snow, ILM VFX Supervisor -- Iron Man, The Mummy, Star Wars, mother!

    17/10/2017 Duração: 01h17min

    Ben Snow is a Senior VFX Supervisor at Industrial Light & Magic. Since joining ILM in 1994, he has worked on such influential films as Twister, The Mummy, Pearl Harbor, Star Wars, Iron Man, Avengers and many more. He has also worked a VFX Supervisor on King Kong, at Weta. Ben recently finished working on Darren Aronofsky’s film mother! which is his second collaboration with the director since feature film Noah.  Born in Australia, Ben studied computing and film at the University of Canberra. His first job was at a graphics company in London, U.K. He later helped set up a computer animation department for Conja, a company in Sydney, Australia. There, he worked on a title sequence for the television series Beyond 2000. Currently, Ben is collaborating on a virtual reality Star Wars experience called Secrets of the Empire. Throughout his career at ILM, he has been honored with four Academy Award nominations, VES and BAFTA nominations for Achievement in Visual Effects. In this Podcast, Allan McKay and Ben Snow

  • 100 - Allan McKay!

    10/10/2017 Duração: 01h43min

    Allan McKay is an Emmy-award winning VFX Supervisor and Technical Director. Over the course of his career, which spans over almost two decades, he’s worked on films like Transformers: Dark of the Moon, Superman, Flight, Star Trek: Into Darkness, The Equalizer and so many more! He’s also created effects for video games like Halo, Call of Duty, Half-Life, Bioshock, as well as multiple commercials. Fred Ruff is the founder of Refuge FX, a Portland based visual effects studio responsible for projects like Grimm, Last Knight. He has over two decades of experience in computer graphics, visual effects and software development. He’s worked as a Lead Product Designer at Autodesk. He currently serves on the advisory board for Turbosquid, the world’s leading 3D model marketplace. Fred launched Refuge FX in 2013.  In this Podcast, Fred Ruff interviews Allan McKay about his career -- from starting as a generalist to becoming a studio owner and VFX Supervisor -- as well as the importance of branding and treating yourself a

  • 099 - Christina Burton, Vehicle Wrap Designer

    03/10/2017 Duração: 02h26min

    Christina Burton is a graphic designer and vehicle wrap artist. Born in Nova Scotia, Canada, she began drawing at a very early age, developing an understanding of color and an interest in portraiture. After graduating high school, she pursued a variety of professions but she always returned to her main passion: art. She began pursuing art as a career a few years ago when she launched an Etsy shop that sold her original paintings. After trying her hand at tattoo designs and airbrushing of motorcycle tanks, she found herself learning about vehicle wraps. Currently, Christina custom designs wraps for exotic cars like Lamborghinis, Porsches, Ferraris.  In this interview, Allan McKay and Christina Burton talk about her journey as an artist: from recognizing negative influences and personal resistance -- to learning how to negotiate, build a brand and become a successful business. For more show notes, visit www.allanmckay.com/99/.

  • 098 - Nicolas Porthais, Disney's Senior CG Animator

    26/09/2017 Duração: 01h08min

    Nicolas Prothais is a Senior CG Animator who has worked for studios like Disney, Double Negative, Illumination Mac Guff and Ilion. Self taught, he began his career as a generalist and learned most aspects of the pipeline. He later switched his focus to 3D and 2D animation.  The list of Nicolas’ projects includes features like Moana, Despicable Me, Wreck-It Ralph, Zootopia, Frozen and many more. In this Episode, Allan McKay and Nicolas Prothais talk about working abroad, the discipline for bettering your skills and learning to balance between the director’s vision and your own talent. For more show notes, visit www.allanmckay.com/98/.

  • 097 - Nerdstrong Gym Founder Andrew Deutsch

    19/09/2017 Duração: 54min

    Nerdstrong Gym, located in North Hollywood, CA, combines physical fitness with passion for games, movies and storytelling. To attract its membership, Nerdstrong’s Founder Andrew Deutsch created an environment with a nerdy theme and gamified fun. Starting out with Dungeons and Dragons inspired workouts for a friend, in his own garage, Andrew established a strong following and opened the doors to Nerdstrong in 2013.  All the classes are group workouts based on a favorite film, game or franchise. "Our nerdiness / geekiness comes from the heart of the gym: its members." Andrew says. "We are nerds. We are geeks. We love scifi, comics, math, science, cosplay, books, movies, TV, pop-culture, RPGs, computers, video games, board games." Some of the workout themes and challenges are inspired by Harry Potter, Space Invaders, Guardians of the Galaxy, Star Wars, Star Trek, War Craft, Wonder Woman, Dungeons and Dragons. In this Episode, Allan McKay and Andrew Deutsch talk about the original inspiration for Nerdstrong Gym,

  • 096 - Niels Prayer, Motion Graphics Designer and Director

    12/09/2017 Duração: 42min

    Niels Prayer is a Motion Graphics Designer and a Director based in Paris, France. He has worked on films like RoboCop while at Framestore and the Minions films at Illumination Mac Guff, a Paris-based studio. Niels is also a musician and a composer which has influenced his storytelling as well. In this Episode, Allan McKay and Niels Prayer discuss the importance of daily discipline and the artists’ responsibility as storytellers. For more show notes, visit www.allanmckay.com/96/. 

  • 095 - Nathan Fowkes, Concept Artist

    05/09/2017 Duração: 01h23min

    Nathan Fowkes is a Concept Artist whose film credits include How to Train Your Dragon, The Legend of Puss in Boots, The Prince of Egypt and many more. He has worked for numerous studios including DreamWorks, Paramount Feature Animation, Blue Sky, Disney, Blizzard Entertainment, Riot Games, Ubisoft and Rovio.  In addition, Nathan is a teacher of color, light and design. He currently teaches at the LA Academy of Figurative Art, the Art Center College of Design, as well as online at Schoolism.com.  In this interview, Nathan talks to Allan McKay about the history of CG animated movies, his dedication to both digital and live painting and the importance of communication in art. For more show notes, visit www.allanmckay.com/95/. 

  • 094 - David Allen, Productivity Expert and Bestselling Author

    29/08/2017 Duração: 39min

    David Allen is a bestselling author of Getting Things Done: The Art of Stress-Free Productivity, the first edition of which was published in 2001. David is also a management consultant and a productivity expert. In addition to founding his multimillion dollar company based on the GTD methodology, he has founded Actioneer, a 1994 start-up specializing in productivity tools.  In this Episode, Allan McKay and David Allen discuss the four steps to productivity according to the GTD System, and the tips for freeing up space -- for more creativity. For more show notes, visit www.allanmckay.com/94/.   

  • 093 - Nikolai Lockertsen, Matte Painter and Art Director

    22/08/2017 Duração: 02h01min

    Nikolai Lockertsen, a Norwegian Concept Artist, Matte Painter, Illustrator and Art Director, has worked on more than 30 features films, as well as many commercial and television projects. Some of his films include Trollhunter and Kon-Tiki. He has previously worked at studios like Gimpville, Filmkameratene and Storm Studios. Nikolai is also a pioneer in iPad art: He does all of his artwork -- including concept designs for feature films -- on an iPad Pro using a painting app called Procreate. He posts his tutorials on www.artstudyonline.com. In this Episode, Allan interviews Nikolai about the evolution of his career, paying dues as an artist, and how technology can revolutionize one’s approach to art.  For more show notes, visit www.allanmckay.com/93/.   

  • 092 - Freddie Wong, Director and RocketJump CEO

    15/08/2017 Duração: 01h20min

    Freddie Wong is a Director, CEO and a Co-Founder of RocketJump Studios, a YouTube channel that has gained nearly 8 million subscribers since its inception in April 2010. Named as one of Hollywood’s brightest stars by Forbes magazine, Freddie is the most subscribed video director on YouTube. The channel’s flagship series Video Game High School now has over 50 million views. In 2013, the series was named the #1 Web Series by Variety magazine. Freddie has also successfully launched RocketJump Film School whose mission is to give a new generation of filmmakers the tools to share their stories. In this interview, Freddie Wong talks about the history of RocketJump, the inception of Video Game High School, and shares his insight on great storytelling, low budgets and the most useful technology. For more show notes, visit www.allanmckay.com/92/. 

  • 091 - Image Engine's Creature Supervisors

    08/08/2017 Duração: 59min

    Image Engine is a high-end visual effects studio based in Vancouver, BC, that specializes in creature design and animation for feature films and television. Founded in 1995, the studio has worked on films like District 9 and Chappie, Independence Day: Resurgence and Jurassic World; shows like X-Files and Game of Thrones (Seasons 5 and 6); and much more. In 2010, the company was nominated for an Academy Award for Best Visual Effects, for their work on District 9.  In this Episode, Allan McKay moderates a round table with the Creature Supervisors at Image Engine. They discuss the company’s history, work flow and pipeline; and their commitment to furthering the art of visual storytelling. For more show notes, visit www.allanmckay.com/91/. 

  • 090 - Patty Rangel, VR and Mixed Reality Artist

    01/08/2017 Duração: 01h50s

    Patty Rangel is a Virtual and Mixed Reality artist, as well as a leader in hologram technology. An MFA graduate of CalArts, she has attended the GSP Program in Exponential Technologies at NASA’s Singularity University. She is also a featured Technologist / Futurist of the USC World Building Institute FRONTERA project.   Some of Patty’s previous projects include: the Centennial Olympic Games, the Vancouver Olympic Games, the 2010 Shanghai World Expo and the Tupak Hologram at the Coachella Valley Music and Arts Festival. Most recently, Patty has joined the Arena Stage in Washington, DC as the Artist in Residence. In this Episode, Allan and Patty discuss the history of holographic technology, VR, MR, AI and other exponential technologies; as well as their application, multi-disciplinary usage and ethics. For more show notes, visit www.allanmckay.com/90/.   

  • 089 - Scott Stokdyk, Valerian's VFX Supervisor

    25/07/2017 Duração: 01h09min

    Scott Stokdyk is an Academy Award winning Visual Effects Supervisor. During his two decades of experience in visual effects, he has worked for big studios like Digital Domain and Sony Pictures ImageWorks. Some of the groundbreaking films on his resume are: Titanic, Contact, Starship Troopers, Hollow Man, Fifth Element and three of the Spider-Man movies. Scott’s work on Spider-Man 2 won him and his team an Academy Award for Best Achievement in Visual Effects. Most recently, Scott worked as a Visual Effect Supervisor on Luc Besson’s Valerian and the City of a Thousand Planets. In this Episode, Allan interviews Scott about his experience working for big studios, on blockbuster films; what makes a successful artist or a dynamic VFX Supervisor -- and other lessons he’s learned along the way! For more show notes, visit www.allanmckay.com/89/. 

  • 088 - A Live Career Intensive with Allan McKay

    18/07/2017 Duração: 01h45min

    In this Podcast, Allan McKay speaks to a live audience about his experience of starting out in visual effect -- and becoming a successful business! While answering his listeners' questions, Allan shares some badass tips on: - Time management and productivity hacks. - Breaking into the business. - Secrets to a kickass reel. - Networking, branding, marketing -- and other tools for becoming a successful business! For more show notes, visit www.allanmckay.com/88/.   

  • 087 - Arman Yahin, Main Road Post's CEO

    11/07/2017 Duração: 01h52min

    Main Road Post is a visual effects production studio based in Moscow, Russia, since 2006. The studio has produced visual effects for many international films, including Wanted, Stalingrad, The Night Guard, Attraction. It has also worked on the Opening Ceremony for the 2014 Winter Olympics in Sochi. A year ago, the company implemented Scrum, a team-based workflow that a lot of Silicon Valley companies use. In this Episode, Allan McKay talks with the CEO of Main Road Post Arman Yahin about the company’s history and films; as well as their philosophy on project and team management. For more show notes, visit www.allanmckay.com/87/. 

  • 086 - Laura Vanderkam, Bestselling Author of "What the Most Successful People Do Before Breakfast"

    04/07/2017 Duração: 36min

    In this Podcast, Allan McKay interviews Laura Vanderkam, the bestselling author of What the Most Successful People Do Before Breakfast, I Know How She Does It, 168 Hours and several others. A graduate of Princeton University, she worked as a journalist before becoming interested in the subject of productivity. Her writing has appeared in The New York Times, The Wall Street Journal, Fortune and many other publications. Allan and Laura discuss the subjects of time management, productivity, working from home; and tools for making your lifestyle more fulfilling -- and your work more efficient. For more show notes, visit www.allanmckay.com/86/. 

  • 085 - Philippe Leprince, Pixar's Senior Field Engineer

    27/06/2017 Duração: 01h03min

    In this Episode, Allan McKay interviews Philippe Leprince, Senior Field Engineer at Pixar Animation Studios. He currently works as an Engineer on the RenderMan Software. Philippe has a Lighting and CG background and has worked at Framestore and Double Negative, and many other big studios. Among his many credits are feature films like Harry Potter and the Prisoner of Azkaban (Framestore); The Dark Knight and Inception (Double Negative).  Allan and Philippe discuss the benefits of being a well-rounded artist, the importance of small details, tips for having a successful job interview and much more! For more show notes, visit www.allanmckay.com/85/. 

  • 084 - Dennis Mejillones, Bethesda's Senior Character Artist

    20/06/2017 Duração: 01h23min

    Dennis Mejillones is a Senior Character Artist at Bethesda Game Studios. He is responsible for creating models for characters like Sole Survivor, Preston Garvey and most all the robots in Fallout 4. During the course of his career, he has also worked on Skyrim, Call of Duty: The First Modern Warfare, Borderlands, Shadows of Darkness. Independently, he created the characters of Undead Warrior and Sentry Bot. In this Podcast, Allan and Dennis talk about mentors, the best mindset and skills for growing as an artist, the importance of fitness and much more! For more show notes, visit www.allanmckay.com/84. 

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