Cane And Rinse

Unreal – Cane and Rinse No.565

Informações:

Sinopse

“The constant fighting between prisoners seems to be getting worse.” The game that gave its name to an industry-changing engine (or was it the engine that gave the game its name?): Unreal. Before it spun off into mainly multiplayer arenas, Unreal started life as another echelon-defining PC fps. Leon, Chris O'Regan and Jon - along with community contributions - remember the game's undeniable late 90s 'wow' factor (for those who had a PC capable of running it), as well as seeing how a 2023 replay treats the gameplay. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_565.mp3   Music featured in this issue:1. Flight Castle by Alexander Brandon, Michiel van den Bos, Andrew G. Sega, Dan Gardopée2. Guardian of Stone by Alexander Brandon, Michiel van den Bos, Andrew G. Sega, Dan GardopéeEdit by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon