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33. Being a Good Citizen on the Platform

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Matt Comi of Big Bucket joins us to discuss developing games on Apple platforms. We talk about Matt and Neven Mrgan’s new game Space Age, porting games written for iOS and the Mac, Swift and Objective-C as languages for game development, and building the game engine and level editor for Space Age. Afterwards, we talk about a couple of the recent game industry travesties. Big Bucket’s new iPad game, Space Age UpUp #12, where we talked to Neven Mrgan about Space Age and retro games Mike Bithell on porting Thomas Was Alone Letterpress Big Bucket Software The dumb one star reviews on Monument Valley