Hyperbola

Episode 1: 独立游戏与情感叙事

Informações:

Sinopse

本期节目是独立游戏系列的第一期,我与有过独立游戏开发经验的朋友 Shu 聊了聊游戏作为一种媒介的特殊性,独立游戏的定义、起源和兴起,我们为什么要玩独立游戏等话题,并以 Florence、Firewatch 和 Journey 为例探讨了游戏是如何开展情感叙事的。 Notes The medium is the message (https://en.wikipedia.org/wiki/The_medium_is_the_message) 独立游戏大电影 (https://movie.douban.com/subject/7015793/) Jonathan Blow:游戏将何去何从 (https://www.bilibili.com/video/av3860245) Braid (http://braid-game.com/) The Witness (http://the-witness.net/) FEZ (http://fezgame.com/) Super Meat Boy (http://supermeatboy.com/) Papers Please 和 Return of the Obra Dinn 的作者 Lucas Pope (http://dukope.com/) Jonathan Blow:游戏是人类思想的未来 - 核聚变 2018 (https://www.gcores.com/articles/98295) Florence (http://www.florencegame.com/) Firewatch (https://www.firewatchgame.com/) Journey (http://thatgamecompany.com/journey/) 个人整理的一些值得推荐的独立游戏 (https://www.douban.com/doulist/111189185/) 播客公告:https://t.me/HyperbolaPodcast 听众交流群:https://t.me/HyperbolaListeners Special Guest: Shu.