The Game Design Round Table

#64: Conflict

Informações:

Sinopse

Jon and Dirk are joined by Soren Johnson once again, this time to discuss conflict in games. Topics covered include: What is a conflict? Why is its representation in games nearly always violent? What other types of conflict are there, and how can designers best utilize them?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comSoren Johnson - @SorenJohnson, www.Designer-Notes.com, www.MohawkGames.com---------------------------Episode Outline0:00:58 - What IS a ‘conflict’?0:09:18 - Asymmetric conflicts0:32:18 - Duels VS Multiplayer0:41:05 - Lopsided conflicts0:46:35 - Why are most game conflicts violent?0:47:30 - Conflict in Soren’s game ‘Mars’1:01:02 - Eurogames1:05:49 - Politics