Hope In Source

MA 8: Anthony Giovannetti on Mastery and Learning through Games

Informações:

Sinopse

Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building the video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX. Transcript: https://maintainersanonymous.com/games