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Misja Kraków 13 - Claws for Thought

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Sinopse

Suzanna is trying to reach the acrobat's tent when she is tricked into a panther's cage by Beata who forces her to reveal her mission. Beata leaves Suzanna in the cage to go and get the captain. Is he as dangerous?Finding the club-shaped piece of wood is proving to be difficult and dangerous. The player tells Suzanna to find the acrobat's tent. A woman called Beata tells Suzanna that they're not around. Suzanna says that she's looking for a club-shaped piece of wood as they pass by the animal cages. Beata tricks Suzanna into a cage and in front of the growling panther she reveals her mission to Beata who tells her to wait for the captain. The player sacrifices cards for a cap of invisibility and Suzanna escapes. With time running out, she's no closer to the key of clubs nor the acrobat's tent.