Comic Lab

Make it work, make it right, make it fast

Informações:

Sinopse

Dave Kellett discusses the three phases of art. First, you're just trying to make it work. Then, you try to make it right. And after you've mastered those, you can begin to make it fast.On today's show:Make it work, make it right, make it fastUPDATE: Danielle Corsetto's lettering tipsUPDATE: Substack Notes adviceUPDATE: KDP and Global ComixSummaryThe hosts discuss the stages of artistic development in comics, starting with making it work, then making it right, and finally making it fast. They compare this progression to the process of building a shelf, where you start by making it functional and then refine it over time. They estimate that it takes about 3-5 years to make it work, 10-15 years to make it right, and even longer to make it fast. They emphasize the importance of putting in the time and effort to reach each stage of development. In this part of the conversation, Brad and Dave discuss the different stages of their careers in comics and how they have evolved over time. They talk about the importance